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The Power of Games for Social Impact: Webinar Series

Gaming is no longer just for play—it’s becoming a measurable force for impact on education, health, and social change. Our webinar series will explore how funders, developers, and organizations can strategically harness and evaluate gaming’s potential for lasting social change.
Episode 1: Featuring Glenn Gillis, CEO, Sea Monster Entertainment

Gaming’s mass adoption has revealed both enormous potential and critical gaps: while research validates the power of games for social impact, we lack the strategic frameworks to implement and evaluate these initiatives effectively. The path forward lies in aligning funders’ objectives with proven development strategies and measurable outcomes.

Glen Gillis is CEO of Sea Monster Entertainment, creators of over 80 games for social impact  designed to connect people, challenge perceptions, and inspire shifts in behavior. He joins Charles Gasper to share crucial insights on bridging the gap between funder objectives and gaming industry capabilities, backed by real-world case studies and measurable results.

Watch the full recording:

What’s Next?

We’re tackling the question: How can evaluation help development studios? Join us for insights from game designers on how to evaluate the impact of their games, and how feedback comes into play!


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