Twitter FAcebook LinkedIn Email Resources • Webinar The Power of Games for Social Impact: Webinar Series Close Download Now First Name*Last Name*Email* OrganizationTitleThis field is hidden when viewing the formHow did you learn about this resource? Google or other search engine Social Media (Twitter, Facebook, LinkedIn) TCC Group Website Course Work Other (Please Specify) OtherEmail Signup Subscribe to our newsletter We're committed to your privacy. TCC Group uses the information you provide to us to contact you about our relevant content and services. You may unsubscribe from these communications at any time. For more information, check out our Terms of Use and Privacy Policy. Δ Gaming is no longer just for play—it’s becoming a measurable force for impact on education, health, and social change. Our webinar series will explore how funders, developers, and organizations can strategically harness and evaluate gaming’s potential for lasting social change. Episode 1: Featuring Glenn Gillis, CEO, Sea Monster Entertainment Gaming’s mass adoption has revealed both enormous potential and critical gaps: while research validates the power of games for social impact, we lack the strategic frameworks to implement and evaluate these initiatives effectively. The path forward lies in aligning funders’ objectives with proven development strategies and measurable outcomes. Glen Gillis is CEO of Sea Monster Entertainment, creators of over 80 games for social impact designed to connect people, challenge perceptions, and inspire shifts in behavior. He joins Charles Gasper to share crucial insights on bridging the gap between funder objectives and gaming industry capabilities, backed by real-world case studies and measurable results. Watch the full recording: What’s Next? We’re tackling the question: How can evaluation help development studios? Join us for insights from game designers on how to evaluate the impact of their games, and how feedback comes into play! Stay connected with us to be informed about our next webinar, new blog posts, and other updates on using games for social impact. Sign up for our newsletter to receive the latest news and announcements. Keep Me Updated! Published October 2024
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